Basics of Opt-in, Opt-Out Design pt 4: Rage Quitting as a Measure of Your Expectation Management Skills

Auteur·trice Johanna Koljonen
Année de publication 2016
Type de ressource
  • Article
Langue EN
Résumé The article explores how "rage quitting" in LARP often results from unmet player expectations. It stresses the importance of clear communication to prevent disappointment, which usually stems from mismatches between what players expect and the actual game experience. The author emphasizes managing hype and attracting participants who are a good fit for the event, while addressing participant concerns calmly when issues arise.

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